Guild Conflicts
 
The Art Of Guild Conflict ~Basics

 

By Crastxx of the VampiresBlood guild.

Hello all of you who would like to learn how to fight efficiantly in an guild conflict. Here you will learn the basics of the Art of Guild CONFLICT.

Chapter 1: About Guild Conflict

When you initiate an guild conflict, it will cost 1 FSP (from the guild) and some gold. Depending on the difference in the opposing guilds GvG and your guilds GvG, effects the gold cost. For example, if your guild GvG is higher, it costs more guild gold to start the conflict. If the other guilds GvG is the same or higher it will only cost 10,000 gold (along with the 1 FSP). The amount of attacks in an guild conflict can be changed to 50(default), 75, or 100. When you attack in an guild conflict, you do not have to attack someone who is participated in the conflict, in the other guild. You can attack anyone you want in the other guild, aslong as the person is in your lvl range (up to 25 lvls above and 25 lvls below your level). The person who you attacked can not put a bounty on you, as long as you are participating in the conflict. You can join a conflict simply by attacking the person who is in the guild that your guild is at conflict with. Make sure that there are enough space in the number of participants to add yourself into it. It is impossible to attack someone from the other guild, and not participate in the conflict (if there is an conflict). If you attack a player in another guild and there isn't any space in the participants to fit you in, you can still be bountied. Attacking a member from another guild will get you nothing except an attack in conflict. If you are attacked in an conflict, don't get upset. You don't lose XP, PvP, or Gold.

Chapter 2: The Conflict System

When you are fighting in guild conflict, there are a few things you must know. When two guilds fight in a conflict, the winner isn't determined by which guild gets to 50, 75, or 100 kills first. The factor that determines the winner of a guild conflict is determined on two factors. If only one guild sends out the required amount of attacks, that guild wins. The factor changes when both guilds reach the maximine amount of attacks. The factor that determines the winner of a guild conflict is the number of sucessful attacks. For example if both guilds send out all nessesary attacks, the one with the most kills win. If one guild won 99/100 of the attacks they've sent out, and they oposing one won 100/100 of their sent out attacks, then the guild with the most sucessful attacks wins. If the attacks turn out as the same amount of attacks and kills, then the conflict is declared as a draw. 

Chapter 3: When TO and when NOT to initiate Conflict

Well their are certain times when you should and shouldn't initiate conflict. If you see a inactive guild and you can easily take on its members, then sure initiate conflict. Although those guilds are targeted the most. The inactive guilds, GvG will most likly be low, so it will most likly, cost over 100k of gold to initiate the conflict. Never initiate conflict if your guild is already dealing with 3 or 4 other guilds (unless the guilds are inactive, unlosable, or you have alot of stamina). Be sure to make sure a conflict is worth it before you start one.

Chapter 4: SHAVING THE CREAM

Okay, one of the reasons some guilds lose guild conflicts, is because other guilds target their inactives. For example, a guild has lvl 100+ players in it. If theres was one player that was, lvl 50 for example, and was inactive, if your guild gets attacked by another guild, and the other guild can only be hit by the inactive, and they start attacking the inactive and sucessfully launch 50, 75, or 100 attacks, regardless of the amount of times they won/loss, the guild with the inactive would lose. So make sure you shave the cream often! I'm not saying you should kick people who are retired, I'm just saying that you should kick the inactives who you don't have active people around the same lvl as them to pick up their slack!

Chapter 5: Don't starve your guild members :[]

If you really want to have a good result in a guild conflict, then you need a maxed *Training Room*. If the player can dodge the attack, they will most likly kill the attacking person (if they don't miss). Also if your guild members have bad armor, then what the hell are you doing?!?!? Hurry up and equip them with better armor. With better armor they will be able to withstand/kill the attacking players (they can kill the opposing guilds players better as well).

*GRATZ*

Your Done with the basics, time to move on to the actually fighting guide. HURRY UP AND MOVE ON TO LESSON TWO. 



Art Of Guild Conflict Lesson 2       

Welcome to Lesson Two, in this lesson, we will be talking about the actual conflict and how to have a high chance of victory in it!

Chapter 6: Making Up For Lost Cookies

Buffs are an important part of guild conflicts. They help make up for whats lost. They can even determine life or death in an battle. Here are some battle determining buffs~

Rage-It makes your attack higher, so you can hit your enemy (this should be used when your opponent has a defensive set on)

Dark Curse- It reduces the amount of defense the opponent has (this should be used when your opponent has higher defense then your attack)

Stun- It has a chance of halfing your opponents hit chance.

Enchant Weapon- If you have a high hitting weapon, then use this for a small boost

Fury- Gives attack and damage

Bloodthirst- Gives you a chance of draining 5% of the enemys HP

Beserk- Gives you a good damage boost.

Shockwave- You opponent has a chance of skipping their next attacking turn

Ignite- Has a chance of setting your opponent on fire. This gives you 5-10% extra damage every sucessful hit afterwards.

Absorb- Gives you a chance to absorb 25% of the damage inflicted on you.

Rockskin- Gives you more defense and armor

Enchant Armor- Gives a stat bonus to your armor

Aura Of Protection- Gives you more HP, defence, and armor.

Deflect- A chance you will not be ingaged in combat when started (causing them to have to wait to attack again)

Force Shield- Chance to reduce damage to 1

Last Ditch- Chance to survive death in combat (once a battle)

Evade- Gives you more defence

Great Vigor- Gives you more HP

Fortify- Gives you more armor

 All of these buffs can help you in a Guild Conflict, but don't get them all 0_o. Just get the buffs you need.

 

Chapter 7: Whats, What

RULES OF CONFLICT

1.DON'T ATTACK IF YOU HAVE LOWER ATTACK THEN OPPONENTS DFENCE

2.DON'T ATTACK IF YOU HAVE LOWER DAMAGE THEN OPPONENTS ARMOR

Chapter 8: TRUST *Damage and Armor*

The Rules Unused Stat Transferring. Guild conflict is all about being able to win a battle, over 90% of the time. If you have a massive amount of damage, then switch a damage item for something you need. Like if you have 1500 damage and 1000 armor. Your opponent has 1100 damage and 1000 armor. As you can see, your damage can easily break through the opponents armor. Since their damage will kill you, you need to switch an high damage item for a armor item. If you have a Deep/Manchrusa set and decay rune. The rune isn't part of a set, so it can be replaced. Replace it with an item with more armor. Like the ethal rune. Your damage will drop about 200 and your armor will go up 100. Now since they will do low damage, if they attack you, your damage will still be high enough to kill them the next turn.

HMPH

Well that was easy right? That wasn't alot to read. Not as much as lesson one. There is more to come, to lesson two. Lemme think it up first. 

 

 
 


 
 
 
 
 


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